![]() Unit can target itself with healing staves.When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered. ![]() If a unit initiates combat with a knife, inflicts Mov-2 on the foe for 1 turn.Use To move to the opposite side of an adjacent ally.At the start of each turn, unit’s engage meter is filled by 1.If the unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn.When countering, unit may deal extra damage = half of damage taken.While making a physical attack, may calculate damage with 150% of Def instead of Str.When a unit uses a staff, may not consume a use.When attacking with a tome, a unit may deal extra damage = half of the foe’s Mag.While making an attack, may ignore half of the foe’s Def/Res.During combat, may add half of Str to magic damage or half of Mag to all other damage.During combat, may prevent 50% of physical damage taken.Unit’s engage meter is shortened by one step.Players can freely equip class skills and only one Class Skill can be equipped. When a character reaches Level 5 in an Advanced class, they will gain that class’s unique skill. If a unit uses Wait without attacking or using items, grants Def+2 for 1 turn.Adjacent allies deal +1 damage and take 3 less damage.At the start of the turn, allies within 2 spaces of the unit recover 10% of their max HP.Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces.On eating a packed lunch, a unit may obtain another of the same item.During combat with a foe who was also unit’s most recent opponent, inflicts Crit-10 on that foe.If a unit’s HP is not at max after combat, grants Crit+10 as long as unit’s HP stays below max.When 2 or more female allies are within 2 spaces, grants Hit/Avo+5 to unit and those allies.Inflicts Crit-5 on foes within 3 spaces.If a unit is equipped with a weapon of lower level than foe’s, grants Crit+20 during combat.May obtain 500G when a unit defeats a foe.If foe is male, inflict Hit-20 on that foe during combat.If foe is male, inflict Avo-20 on that foe during combat.When unit uses a healing staff, grants range +1.If foe initiates combat, inflicts Hit-10 on that foe during combat.If a unit initiates combat, inflicts Avo-10 on foe during combat.During combat with a foe who was also unit’s most recent opponent, grants Hit+20.If a unit’s HP is 50% or less at start of combat, grants Hit/Avo+20 during combat.While unit occupies terrain that provides Avo bonus, grants Crit+15.If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit.When this unit uses a healing item, adjacent allies also recover the same amount of HP.When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn.If a unit uses Wait without attacking or using items, grants Res+2 for 1 turn.If no other units are within 1 space of ally or foe, grants Hit+20 at a cost of Avo-10 during combat.If a unit initiates combat, grant Hit+15 to unit and foe if foe is able to counterattack.Grants unit enhanced stat growth when leveling up.If a male and a female ally are adjacent within 2 spaces, the unit deals +2 damage during combat.If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat. ![]()
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